syntax highlight

Thursday, 1 September 2011

Edit pdf files in Ubuntu

Well, for some reason my LaTeX py-pygments stopped compiling. Thanks for breaking backwards compatibility, you pig-ments.

I had two options, either spend hours trying to fix this by altering the preamble, or just edit the pdf file. Yeah, I know, editing the pdf sounds ugly as hell, but hey at 2 am in the morning I'll take anything. And pdfedit was there to save the day (night). Just apt-get install pdfedit, it's in the repo.

Tuesday, 30 August 2011

A Makefile for code coverage report with C++

So far you should know how to use makefiles and you should have a nice testable project. Then you have everything ready to get a coverage report. Yeah, using makefiles, you guessed!

This time we'll depend on two tools, gcov and gtest. These are in Ubuntu's repositories, so you should have no problem getting them. I won't even bother to explain this makefile (not because it's obvious but because I don't really remember how it works. I wrote this over a year ago).

.PHONY: clean coverage_report
coverage_report:
	# Reset code coverage counters and clean up previous reports
	rm -rf coverage_report
	lcov --zerocounters --directory .
	$(MAKE) COMPILE_TYPE=code_coverage &&
	$(MAKE) COMPILE_TYPE=code_coverage test
	lcov --capture --directory $(BIN_DIR)/$(OBJ_DIR)/code_coverage --base-directory . -o salida.out &&
	lcov --remove salida.out "*usr/include*" -o salida.out &&
	genhtml -o coverage_report salida.out
	rm salida.out

Bonus makefile target: make your code pretty:

.PHONY: pretty
pretty:
	find -L|egrep '.(cpp|h|hh)$$'|egrep -v 'svn|_Test.cpp$$' | xargs astyle --options=none

Remember to change your astyle options as needed.

Bonus II: Example project using gcov and gtest: gcov_gtest_sample.tar. The irony? It doesn't use my common makefile, it predates it.

Thursday, 25 August 2011

Link: ASCII graphs, 2.0 style

Every once in a while you need to draw a graph to quickly convey some information, and you don't want all the hassle of opening paint, drawing whatever you want, exporting it as png, and all that stuff. Sometimes it's just easier to do it as ASCII art, only you don't want to spend hours carefully aligning pipes and dashes. For these times Asciiflow exists.

Give it a try, it's a great way to quickly generate a diagram. Just remember to use monospace fonts.

Monday, 22 August 2011

A Makefile for TDD with C++

So, after reading my post about makefiles you decided that you like them but would like to add some TDD to be buzzword compliant? No problem, that's easy to do.

Assuming you use a naming convention such as this one:

path/to/src/Object.h
path/to/src/Object.cpp
path/to/src/Object_Test.cpp

then it's easy to auto detect which tests should be built:

TEST_SRCS := $(patsubst ./%, %, $(shell find -L|grep -v svn|egrep "_Test.cpp$$" ) )
TEST_BINS := $(addprefix ./$(BIN_DIR)/, $(patsubst %.cpp, %, $(TEST_SRCS)) )

Then we have to define a special rule with pattern matching to compile the tests:

$(BIN_DIR)/%_Test: $(patsubst $(BIN_DIR)/%, %, %_Test.cpp ) %.cpp %.h
	@echo "Making $@"
	@mkdir -p $(shell dirname $@)
	g++ $(CXXFLAGS) -g3 -O0 $< -o $@ -lpthread -lgtest_main -lgmock $(OBJECTS) $(LDFLAGS)

and some magic to auto execute every test when we "make test":

test: $(TEST_SRCS)
	@for TEST in $(TEST_BINS); do 
		make "$$TEST"; 
		echo "Execute $(TEST)"; 
		./$$TEST; 
	done

Everything nice and tidy for a copy & paste session:

TEST_SRCS := $(patsubst ./%, %, $(shell find -L|grep -v svn|egrep "_Test.cpp$$" ) )
TEST_BINS := $(addprefix ./$(BIN_DIR)/, $(patsubst %.cpp, %, $(TEST_SRCS)) )

$(BIN_DIR)/%_Test: $(patsubst $(BIN_DIR)/%, %, %_Test.cpp ) %.cpp %.h
	@echo "Making $@"
	@mkdir -p $(shell dirname $@)
	g++ $(CXXFLAGS) -g3 -O0 $< -o $@ -lpthread -lgtest_main -lgmock $(OBJECTS) $(LDFLAGS)

.PHONY: test
test: $(TEST_SRCS)
	@for TEST in $(TEST_BINS); do 
		make "$$TEST"; 
		echo "Execute $(TEST)"; 
		./$$TEST; 
	done

Now you just need to run make test. Remember to add the proper Vim's mapping.

Thursday, 18 August 2011

Makefiles

For open source projects, makefiles are a must. All C++ projects need them, even though cmake is strong nowadays, and even though Java has its own version (actually, several of them, but that's not important now) a makefile could be used.

Even if it is an ubiquitous build system, it is pretty much outdated nowadays, and although using its basic features is easy, mastering it is a complex task. Worst still, mastering makefiles means you'll probably produce write-only-code, and as makefiles are code themselves, and must therefore be maintained, this can be a nuisance to a newcomer to your project.

There's an upside to makefiles being code: they can be reused. Once you find a configuration that suits your development process, you don't need to write it again. I'll post here some of the main targets I ussually include in a common.mk. As I mentioned, it's mostly write-only-code, yet you may find it useful:

# Dependency directoy
df=$(BUILD_DIR)/$(*D)/$(*F)

$(OBJECTS): $(BUILD_DIR)/%.o: %.cpp
	@mkdir -p $(BUILD_DIR)/$(*D)
	$(COMPILE.cpp) -MD -o $@ $<
	@cp $(df).d $(df).P; 
	sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\$$//' 
		-e '/^$$/ d' -e 's/$$/ :/' < $(df).d >> $(df).P; 
	rm -f $(df).d

$(MAIN_OBJ): $(MAIN_SRC)
	$(COMPILE.cpp) -MD -o $@ $< 

# Binary name depends on BIN_DIR/BIN_NAME, so the call to create BIN can
# be forwarded to BIN_DIR/BIN_NAME
$(BINARY): $(BIN_DIR)/$(BINARY)
$(BIN_DIR)/$(BINARY): $(OBJECTS) $(DEPS_OBJECTS) $(MAIN_OBJ)
	@mkdir -p $(BIN_DIR)
	@# Workaround for a linker bug: if the libs are not
	@# at the end it won't link (something to do with how the linker
	@# lists the dependencies... too long for a comment, rtfm
	g++ $(CXXFLAGS) $^ -o $(BIN_DIR)/$@ $(LDFLAGS)
	@#$(LINK.cpp) $^ -o $@

-include $(DEPENDS)

How is this used? Well, don't even try to understand the dependency autogeneration, it'll make your head explode.

$(OBJECTS): $(BUILD_DIR)/%.o: %.cpp

This defines a rule for building .o objects; a variable named OBJECTS should be present when including this file.

$(MAIN_OBJ): $(MAIN_SRC)

A special rule is defined for a main object (actually this is needed to compile the tests, which we'll do next time, since you may have a different main function).

$(BINARY): $(BIN_DIR)/$(BINARY)
$(BIN_DIR)/$(BINARY): $(OBJECTS) $(DEPS_OBJECTS) $(MAIN_OBJ)

And finally, a rule for to create the real binary. Next time I'll add some cool features for TDD to this makefile.

Tuesday, 16 August 2011

Living on a null object

Check this out:

struct S {
   int f(){ return 42; }
};

int main() {
   S *x = (S*) NULL;
   return x->f();
}

What does this do? Does it compile? Does it crash? I'll give you a second.

Ready? It does compile, OK
But it doesn't crash.
Why, you may ask
Think about it, you must.

The compiler will mangle S::f and translate this into something like:

struct S {};

int mangled_S_f(struct S *this){
   return 42;
}

int main() {
   S *x = (S*) NULL;
   mangled_S_f(x);
}

Now, in this new "translated" code, what do you think? Will it crash? It won't, since no one is going to dereference "this". Crazy, huh? This crazy idiom also allows even crazier things, like C++ objects committing sepuku

Monday, 15 August 2011

Vacations are over

Long time without updates. I guess I needed vacations from the blog. It was not the first time and it probably won't be the last one I take, but I'm back now with another truckload of C++ ramblings and misc stuff. Like this one:

Tuesday, 12 July 2011

Funny queries: What Google thinks of me

It's been a long time since I used the metapost category. I've been taking a look at the queries received by Google for which this blogs shows up. Some of them are quite peculiar, some of them may give us an insight of what the search engine things of me. For example:

Query Impressions
grumpy old man 2,000
grumpy 400
grumpy man 400
ugly old man 250
grouchy old man 110
grumpy old 35
old grumpy man 70
grumpy gnome 12

There was a long list of variations to these phrases, but I didn't want such a long post. Anyway, if you thought that grumpy is all Google considers me to be, brace yourself for a surprise:

Query Impressions
trained monkey 90
no life 90
funny troll
monkey using computer
tool monkey
congratulations monkey
monkey using tools

Basically, a computer using trained-troll monkey, with no life. Pretty accurate, some people may say.

Query Impressions
señal de muerte 12

Literally signal of death in Spanish. Tip: Lack of pulse.

Another common search:

hang yourself 200
how to hang yourself 90
rope to hang yourself 12

I guess those searches have a very low returning rate.

This is a query which sincerely surprised me:

Query Impressions
eliphant
eiephant
elehant
elepant
eephant
elephanth

I'll do a public service here: it's written 'elephant', buddy.

Tuesday, 5 July 2011

Final classes in C++

Have you ever wondered what's the best way of having a class from which you can't inherit, say, like Java's final? Without any doubt, the best way is having a team capable of not doing things like inheriting from 'class NeverEverEverInheritFromThis'. The second best way involves some magic and lots of beer:

class Final {
    protected:
    Final() {}
};

So, what the hell does that evil device do? Easy, it defines a protected constructor, meaning only derived classes will be able to access it (i.e. no public construction of this object). How does this stop other classes from inheriting? It doesn't, unless we add one more keyword:

class Final {
    protected:
    Final() {}
};

class X : virtual Final {
};
The virtual inheritance is meant to be used to avoid the dreaded diamond in multiple inheritance designs. It does a lot of magic with the constructors and the memory layout of the object; amongst other things, it'll make any class which derives from X have only a single base class for Final and it'll also make this hypothetical class call Final's constructor without going through X first.

A complete explanation of virtual inheritance is beyond the scope of this article, but it's enough for our Final device to know that it forces the virtual base's constructors to be called first, thus now we can write this:

class Final {
    protected:
    Final() {}
};

class X : virtual Final {
};

class Y : public X {
};

int main() {
    X x;
    Y y;
    return 0;
}
Try it and watch it fail!

Update 2011-07-08: Amazing how time flies. This article has been written about a year before its publishing, and, believe it or not, it's already showing its age. What I would update on this article is the first paragraph: the best way of not having a problem with final classes is creating a design which doesn't have artificial restrictions to the growth and extensibility of the system (i.e: don't use final classes, they are usually a bad idea). I like that idea, I may write another article about it.

Tuesday, 28 June 2011

LD magic in Linux

The linker is a magical beast which does all sort of crazy stuff with your binaries, without you even knowing it. Every Linux install has a linker living in the shadows, though seeing it in action is a rare supernatural event. There is an ancient tradition to communicate with the spirit of your linker. Not many know about this secret dark path and it's powers to annoy even the most experienced (L)user.

You may begin your journey with the following enchanting:

export LD_DEBUG=help
If everything went fine nothing will seem to happen, yet if the gods of the console have heard you, the next time you try to run any binary at all you'll start to see the real magic. Try it, a simple "ls" will do the trick (don't use commands which are not binaries, like echo or export, these are "hardcoded" in bash, so to speak, and won't work since no runtime linking is necessary: they have already been linked when bash started!).

Read the help you just found. There is a lot of useful information there. Knowing the libs will give you an insight on the dependencies and the loading process of a binary. I have no idea what would be the use of knowing the files for each lib. The symbols and bindings are quite interesting, they remind me of an strace.

"all" is probably the best option to annoy a fellow programmer. Just set the env var and watch him go crazy.

Friday, 10 June 2011

Cool C++0X features X: type inference with decltype

After creating a wrapper object on the last entries, we were left with three syntax changes two analyze:

We already saw the first, and we'll be talking about the other two this time. This was the original wrapper function which led us here:

template <class... Args>
auto wrap(Args... a) -> decltype( do_something(a...) ) { 
	std::cout << __PRETTY_FUNCTION__ << "n";
	return do_something(a...);
}

Back on topic: decltype

This operator (yes, decltype is an operator) is a cousin of sizeof which will yield the type of an expression. Why do I say it's a cousin of sizeof? Because it's been in the compilers for a long time, only in disguise. This is because you can't get the size of an expression without knowing it's type, so even though it's implementation has existed for a long time only now it's available to the programmer.

One of it's interesting features is that the expression with which you call decltype won't be evaluated, so you can safely use a function call within a decltype, like this:

auto foo(int x) -> decltype( bar(x) ) { 
	return bar(x);
}

Doing this with, say, a macro, would get bar(x) evaluated twice, yet with decltype it will be evaluated only once. Any valid C++ expression can go within a decltype operator, so for example this is valid too:

template <typename A, typename B>
auto multiply(A x, B y) -> decltype( x*y )
{ 
	return x*y;
}

What's the type of A and B? What's the type of A*B? We don't care, the compiler will take care of that for us. Let's look again at that example, more closely:

-> (delayed declaration) and decltype

Why bother creating a delayed type declaration at all and not just use the decltype in place of the auto? That's because of a scope problem, see this:

// Declare a template function receiving two types as param
template <typename A, typename B>
// If we are declaring a multiplication operation, what's the return type of A*B?
// We can't multiply classes, and we don't know any instances of them
auto multiply(A x, B y)
// Luckily, the method signature now defined both parameters, meaning
// we don't need to expressly know the type of A*B, we just evaluate
// x*y and use whatever type that yields
	-> decltype( x*y )
{ 
	return x*y;
}

decltype

As you see, decltype can be a very powerful tool if the return type of a function is not known for the programmer when writing the code, but you can use it to declare any type, anywhere, if you are too lazy to type. If you, for example, are very bad at math and don't remember that the integers group is closed for multiplication, you could write this:

	int x = 2;
	int y = 3;
	decltype(x*y) z = x*y;

Yes, you can use it as VB's dim! (kidding, just kidding, please don't hit me). Even though this works and it's perfectly legal, auto is a better option for this. We'll see that on the next entry.

Thursday, 9 June 2011

sshfs, quick remote mount

When all you have is ssh access to a machine you have enough to mount a remote disk to your work station. How? easy:
sshfs user@host:/path/to/remote/dir /path/to/local/dir

Remember you need permission for both local and remote directories.

Tuesday, 7 June 2011

Cool C++0X features IX: delayed type declaration

In the last two entries we worked on a wrapper object which allows us to decorate a method before or after calling (hello aspects!), or at least that's what it should do when g++ fully implements decltypes and variadic templates. Our wrapper function looks something like this (check out the previous entry for the wrapper object):

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }
void do_something(const char*) { std::cout << __PRETTY_FUNCTION__ << "n"; }
int do_something(int) { std::cout << __PRETTY_FUNCTION__ << "n"; return 123; }

template <class... Args>
auto wrap(Args... a) -> decltype( do_something(a...) ) { 
	std::cout << __PRETTY_FUNCTION__ << "n";
	return do_something(a...);
}

int main() {
	wrap();
	wrap("nice");
	int x = wrap(42);
	std::cout << x << "n";
	return 0;
}

After the example, we were left with three new syntax changes to analyze:

  • -> (delayed declaration)
  • decltype
  • auto

Let's study the -> operator this time: -> (delayed declaration)

This is the easiest one. When a method is declared auto (I've left this one for the end because auto is used for other things too) it means its return type will be defined somewhere else. Note that in this regard the final implementation differs from Stroustroup's FAQ.

The -> operator in a method's definition says "Here's the return type". I'll paste the same simple example we had last time, the following two snippets of code are equivalent:

void foo() {}

Is the same as:

auto foo() -> void {}

Thursday, 2 June 2011

Vim: Ni! Ni! Ni! Ni!

Even though I have vim a Vim fan for a long time there still is a lot of stuff which amazes me about this little editor, and this thing I last learned about it is in the "ZOMG that's so cool I'm about to pee my pants" category. Unfortunately, if I were to draw a Venn diagram of the people who may find it cool I'd have to intersect the group of people reading my blog (yes, very small) with the group of people who like Vim and Monty Python. So, here's to the null group:

Type :Ni! in Vim and be amazed, it'll reply back: Do you demand a shrubbery?

Just how cool is that?

Tuesday, 31 May 2011

Cool C++0X features VIII: Variadic wrapper and type inference with decltype

The wrapper function we built last time looks something like this now:

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }
void do_something(const char*) { std::cout << __PRETTY_FUNCTION__ << "n"; }

template <class... Args>
void wrap(Args... a) {
	std::cout << __PRETTY_FUNCTION__ << "n";
	do_something(a...);
}

int main() {
	wrap();
	wrap("nice");
	return 0;
}

But, as we saw last time, this approach has the problem of requiring the return type of do_something to be known before hand. What can we do to remove this dependency? In C++, not much. You can't really declare a type based on the return type of another function. You do have the option of using lots of metaprogramming wizardy, but this is both error prone and ugly (see Stroustroup's C++0x FAQ).

C++0x lets you do some magic with type inference using decltype; decltype(expr) will yield the type of that expression. It works quite similarly as sizeof does; decltype is resolved at compile time and the expression with which it's being called is not evaluated (more on this later).

How would this work on our example?

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }
void do_something(const char*) { std::cout << __PRETTY_FUNCTION__ << "n"; }
int do_something(int) { std::cout << __PRETTY_FUNCTION__ << "n"; return 123; }

template <class... Args>
auto wrap(Args... a) -> decltype( do_something(a...) ) {
	std::cout << __PRETTY_FUNCTION__ << "n";
	return do_something(a...);
}

int main() {
	wrap();
	wrap("nice");
	int x = wrap(42);
	std::cout << x << "n";
	return 0;
}

Try it (remember to add -std=c++0x) it works great! The syntax is not so terribly difficult to grasp as it was with variadic templates. The auto keywords says "hey, compiler, the return type for this method will be defined later", and then the -> actually declares the return type. This means that the auto-gt idiom isn't part of typedecl but a helper, which in turns means that even if not useful, this is valid C++0x code:

auto wrap() -> void {
}

This means that we have three interesting components to analyze in this scenario:

  • -> (delayed declaration)
  • auto
  • decltype

We'll go over each one the next time.

Closing remark: At first I choose the following example to introduce delayed return types and decltype (warning, untested code ahead):

#include <iostream>

struct Foo {
	void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }
	void do_something(const char*) { std::cout << __PRETTY_FUNCTION__ << "n"; }
	int do_something(int) { std::cout << __PRETTY_FUNCTION__ << "n"; return 123; }
};

// Untested code ahead
// This makes g++ coredump (v 4.4.5)
template <class T>
struct Wrap : public T {
	template <class... Args>
	auto wrap(Args... a) -> decltype( T::do_something(a...) ) {
		std::cout << __PRETTY_FUNCTION__ << "n";
		return T::do_something(a...);
	}
};

int main() {
	Wrap<Foo> w;
	w.wrap();
	w.wrap("nice");
	std::cout << w.wrap(42) << "n";
	return 0;
}

Though this looks MUCH better (and useful), at the time of writing this article mixing variadic templates with decltypes in a template class makes g++ segfault. It should be valid C++, but I can't assure it's correct code since I've never tried it.

Thursday, 26 May 2011

Repeat (and fix) last command

How many times have you run a command but forgot to add sudo at the beginning? How many times did you open vim instead of gvim? All that has an easy fix, instead of pressing up-left-left-left-left-left... (almost like a Konami code, isn't it?) just use

!!
.

!!
expands to the previous command, so for example
vim foo
, then
g!!
will execute "gvim foo".

Another common problem, you mistype vim for vmi (hey, it may be a common problem if you're dyslexic). Just type fc, short for fix command, to open the last command in your configured editor. Fix it (lxp, bonus points if anyone understand this :D) then write and save. The fixed command will be executed.

Tuesday, 24 May 2011

Cool C++0X features VII: A variadic wrapper solution

Last time we were trying to build a wrapper function, in which we don't control the class being wrapped nor the user of the wrapper (meaning we can't change either of those but they could change without warning).

This was the first approach:

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }

void wrap() {
	std::cout << __PRETTY_FUNCTION__ << "n";
	do_something();
}

int main() {
	wrap();
	return 0;
}

Yet, as we saw, it's not scalable, when either part changes the whole things break. We proposed then a variadic template solution, which, if you tried it yourself, should look something like this:

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }
void do_something(const char*) { std::cout << __PRETTY_FUNCTION__ << "n"; }

template <class... Args>
void wrap(Args... a) {
	std::cout << __PRETTY_FUNCTION__ << "n";
	do_something(a...);
}

int main() {
	wrap();
	wrap("nice");
	return 0;
}

That's better. Now we don't care about which parameters do_something should get, nor how many of them are there supposed to be, just how it's called. If you read the previous entries on variadic templates this should be a walk in the park. It still has a flaw though: we need to know the return type of do_something!

Is there a way to write a wrapper without knowing the return type of a function you are wrapping? Yes, in Ruby you can. But now you can do it in C++0x too, and we'll see how to do it next time.

A closing remark: You could do something like this wrapping everything in a class:

#include <iostream>

struct Foo {
	void do_something() { std::cout << __PRETTY_FUNCTION__ << "\n"; }
	void do_something(const char*) { std::cout << __PRETTY_FUNCTION__ << "\n"; }
};

template 
struct Wrapper : public Base {
	template <class... Args>
	void wrap(Args... a) {
		std::cout << __PRETTY_FUNCTION__ << "n";
		Base::do_something(a...);
	}
};

int main() {
	Wrapper w;
	w.wrap();
	w.wrap("nice");
	return 0;
}

The above works just fine, but due to some limitations in the current (stable) version of gcc we will use the former version (the problem with this form will be clear later, I promise).

Thursday, 19 May 2011

Go home

It really bothers me when people type "cd $HOME" or even worse, "cd /home/username". Why? Just type cd alone, it'll go home by itself.

Another useful cd tip, use "cd -" as an alias for "cd $OLDPWD" (oldpwd is the previous directory).

Tuesday, 17 May 2011

Cool C++0X features VI: A variadic wrapper

Let's work on the last variadic exercise, a wrapper. Say you have something like this:

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }

int main() {
	do_something();
	return 0;
}

And you want to wrap do_something with something else (Remember __PRETTY_FUNCTION__?). This is a solution, the worst one though (or, to be accurate, the most boring one):

#include <iostream>

void do_something() { std::cout << __PRETTY_FUNCTION__ << "n"; }

void wrap() { 
	std::cout << __PRETTY_FUNCTION__ << "n";
	do_something();
}

int main() {
	wrap();
	return 0;
}

Why is it so bad? Let's say you don't control do_something, you just control the wrapper. You may not even control main(), it may be beyond your scope. That means each time do_something changes, or adds an overload, you have to change your code. That's ugly and you should already know how to set up a variadic function to forward the arguments to do_something. Give it a try, next time the solution.