syntax highlight

Wednesday, 23 June 2010

Nooooooooooo

(gvim:13664): Gdk-CRITICAL **: gdk_window_get_user_data: assertion `GDK_IS_WINDOW (window)' failed
Vim: capté una señal de muerte SEGV
Vim: finalizado.

Tuesday, 22 June 2010

C++ pretty functions

There are two well known macros from the preprocessor which every macro-sorcer must know. They are __FILE__ and __LINE__. You probably already know about them but anyway, __FILE__ will give you the current file and __LINE__ the current line. Easy, huh?

int main() {
   printf("%s : %i", __FILE__, __LINE__);
   return 0;
}

The program above would give you "main.cpp : 3" as a result. There is nothing going on at execution time, it's all preprocesor wizardy. In fact with "g{++/cc} -E" you can even check what the "real" output is (-E means to return the preprocessor output. Keep in mind a lot of stuff will be included from the headers you use).

int main() {
   printf("%s : %i", "main.cpp", 3);
   return 0;
}

Well that's nice and all, but g++ can top this easily:

int main() {
   std::cout << __PRETTY_FUNCTION__ << "n";
   return 0;
}

There are a couple of notable things about this new "pretty function" thing:

  • 1. It will demangle a function's name
  • 2. This time it isn't a preprocessor secret thing but a real variable g++ will create.

You can easily use this for better logging functions now (with some macro wizardy, obviously).

Thursday, 17 June 2010

Template metaprogramming X: Zero Minus Ten

So far we've learned the basic constructs of template metaprogramming (loops, branching, return values) and some basic list operations (getting the length of a list, appending and prepending elements, checking if an element is included in a list). Let's put it all together by creating an operation to return the position of an element. It'll be very useful later on too.

If we go back to the Includes operation we can get some help to define the Position operation: the position of an element in a list is one plus the position of the element we're searching for in the tail, or zero if the head equals said element. The operation is not defined if the element is not in the list.

Translating to pseudo-code:

Position (lst.head, lst) <- 0
Position (e, lst) <- 1 + Position(e, lst.tail)

The translation to C++ is not so trivial this time. Try it, I'll wait... ready? OK, let's start

template <class Elm, class Lst> struct Position {
	typedef typename Lst::head Head;
	typedef typename Lst::tail Tail;
	static const bool found = (Head == Elm);
	static const int result = found? 0 : 1 + next;
	static const int next = Position<Elm, Tail>::result;
};

Looks easy... but doesn't work. First problem, we can't compare two types, remember? We need to use Eq again. Second problem, although we said the operation is undefined if the element is not included on the list, it would be nice if we could force the compiler to fail if (or when) that happens. Let's rewrite the operation using a façade again, but adding an Assert:

template <typename Elm, typename LST> struct _Position {
	typedef typename LST::head Head;
	typedef typename LST::tail Tail;

	static const bool found = Eq<Elm, Head>::result;
	static const int result = (found)? 0 : 1 + _Position<Elm, Tail>::result;
};

template <typename Elm, typename LST> struct Position {
	typedef typename Assert<Includes< Elm, LST >::result>::check include;
	static const int result = _Position<Elm, LST>::result;
};

Oh, we haven't defined assert yet! There's another problem, too: even if it won't compile, the compiler will try to expand _Position< ..., NIL > indefinitely, causing an error after too many nested template calls. Not nice. We need to add a case to make the compiler stop:

/******************************************************/

// Helper: Will fail to compile if the assert is false
class Assertion{};
template <bool cond, class T=Assertion> struct Assert {
	typedef typename T::fail check;
};
template <> struct Assert<true> {
	typedef void check;
};

/******************************************************/

template <typename Elm, typename LST> struct _Position {
	typedef typename LST::head Head;
	typedef typename LST::tail Tail;

	static const bool found = Eq<Elm, Head>::result;
	static const int result = (found)? 0 : 1 + _Position<Elm, Tail>::result;
};

// The compiler will try to expand the position check
// after NIL has been reached if this isn't here
template <typename Elm> struct _Position<Elm, NIL> {
	static const int result = 0;
};

template <typename Elm, typename LST> struct Position {
	typedef typename Assert<Includes< Elm, LST >::result>::check include;
	static const int result = _Position<Elm, LST>::result;
};

All that code for such a simple operation, man. Also, see what we did with Assert<>? It seems making a compile fail is actually quite easy. That's what I have most experience with.

We've been through quite a lot, and our toolboox should be quite big already. Next time we'll start steering towards some sort of applicability, trying to use some of all these stuff to implement a real, useful and working program... assuming that's even possible.

Tuesday, 15 June 2010

Binary portability in Linux

An interesting topic for a change: is Linux binary portable? That is, can we take a binary file and be sure it'll run in any other Linux system? What happens if we broaden that to any POSIX system, will it blend? Eh, I mean, will it run?

Doing some research on the subject I wrote down a list of the thought process which led my to an (inconclusive) answer:

  1. First we should define what a binary is for us: When we talk about a binary we are usually thinking about a compiled binary file, not an interpreted script file like Ruby or Python. Those are for people who like things to actually work, so let's focus on a compiled executable file, like a C/C++ application.
  2. Defining compiled file: What could it be other than a sequence of bytes the microprocessor can understand? Yes, that's right, it's sort of interpreted code, only there's electronics behind, not more code. This brings us to the first interesting conclusion: the executable must be (leaving emulators aside) compatible with the architecture you're on. Running Sparc? Well then, the binary better be compiled for Sparc because otherwise to the uP will not make any sense.
  3. Format: as any other thing, a binary file must have a format. That is a standard which defines the structure the file will follow. ELF is the binary format for Linux and it's quite standard. Of course, if the binary format is a standard then we should get perfect portability between different platforms running on equal architecture. Unfortunately that's not the case.
  4. (Cont'd) Why don't we? The binary depends not only on compile time "stuff" but a loading time linking occurs: the executable binary will get linked with the system files like glibc, or any other dependency on a shared library it may have.

So, what are the keypoints for Linux binary portability? Architecture, binary format and system libraries.

Of course, making the executable run is only part of the equation, as running and segfaulting on the spot is not so nice either. For this last part you'll have to closely follow the standards defined by POSIX for paths and stuff like that.

Epilogue

As an epilogue, we could add that Windows binary compatibility tends to be great. Running binaries from 12 years back is no small feat, yet this leads to a whole lot of other problems: an incredible complex loader, security bugs, backwards compatibility headaches, et al. The old new thing is a great source of information for this topics, I'm quite illiterate about Windows binaries nowdays :)

Followup links

Friday, 11 June 2010

Vim tips: make things work

So, you are an uber console geek, using only vim and the command line to compile all your projects, execute the tests, blah blah blah... if only you could squeeze that microsecond lost whenever you switch from vim to compile you'd be 1e-4 seconds more productive... oh, wait, you can!

Whenever you think you're project is good enough to compile just hit :make to be proven wrong. Type :make test to run your tests (because you are using TDD, aren't you?) and watch all those red flags fly by.Also, add the following mapping to your ~/.vimrc for an extra happy coding session:

map <F5> :make
map <F6> :make test

Thursday, 10 June 2010

Template metaprogramming IX: Absolute Zero

By now we should have learned how to perform loops, branching and returns using templates. Let's add a couple of useful operations to our library: append and prepend.

Prepending an element to a list is very easy: the result is a list (oh surprise) consisting of a head (the element we want to add) and a tail (the old list). In the pseudocode I've been using so far:

Prepend(e, lst) <- LST(e, lst)

And in C++ (trivial, this time):

template <typename Elm, typename Lst=NIL> struct Prepend {
	typedef LST<Elm, Lst> result;
};

Appending is a little bit more difficult, as we need to first find the end of the list. Think for a second how would you define it... back? Ok, I'd define it this way: appending an element to the list yields a list, consisting of the same head and the result of appending said element to the tail. The null case, as usual, is appending an element to a NIL list; in this case the result is a list with the element itself. So:

Append(e, NIL) <- LST(e)
Append(e, lst) <- LST(lst.head, Append(e, lst.tail))

Looks complicated but it follows the same structure as the rest of the basic-ops:

template <class Elm, class Lst> struct Append {
	typedef typename Lst::head Head;
	typedef typename Lst::tail Tail;

typedef typename Append<Elm, Tail>::result Next; typedef typename LST<Head, Next>::result result; };

template <class Elm> struct Append<Elm, NIL> { typedef LST<Elm> result; };

Easy. Now, what happens if we want to add a default value for Lst, so we can use Append to create lists? Easy too, but we need a façade this time; just rename Append to _Append, then

// This is here just because I wanted a default param :D
template <typename Elm, typename Lst=NIL> struct Append {
	typedef typename _Append<Elm, Lst>::result result;
};

I promised to add one more operation to our toolbox, returning the position of an element, but this post is getting quite long and I'm afraid it may be too much for the average attention span of a programmer... we'll leave it for next time.

Tuesday, 8 June 2010

Just WTF

Who the hell can create a monster like this one?
CREATE PROC shutdown10
AS
EXEC xp_cmdshell 'net send /domain:SQL_USERS ''SQL Server
shutting down in 10 minutes. No more connections
allowed.', no_output
EXEC xp_cmdshell 'net pause sqlserver'
WAITFOR DELAY '00:05:00'
EXEC xp_cmdshell 'net send /domain: SQL_USERS ''SQL Server
shutting down in 5 minutes.', no_output
WAITFOR DELAY '00:04:00'
EXEC xp_cmdshell 'net send /domain:SQL_USERS ''SQL Server
shutting down in 1 minute. Log off now.', no_output
WAITFOR DELAY '00:01:00'
EXEC xp_cmdshell 'net stop sqlserver', no_output

Thursday, 3 June 2010

Template metaprogramming VIII: A Rough Whimper of Insanity

Remember last time? We learned how to get the lenght of a list. This time I'll introduce some more of these basic ops. Let's begin with "Nth": getting the Nth element of a list; which, remember, in this case is a type, not a concrete element. This means the Nth element will be something like int, char, const char*, not 1, 2 or 3. We introduced a trick to get around this limitation before using a template , go there to refresh your memory if needed.

So, what would the coloquial definition of "Nth" be? I'd put it like "The operation Nth for a list equals the head of the list for N = 0 and Nth (minus one) of the tail otherwise". A little bit more formally:

Nth(0, lst) <- lst.head
Nth(n, lst) <- Nth(n-1, lst.tail)

Translating this to C++ should be a breeze to you now. Try it, I'll wait. Read? OK, this is MY answer:

template <typename LST, int N> struct Nth {
	typedef typename LST::Tail Tail;
	typedef typename Nth<Tail, N-1>::result result;
};

template <typename LST> struct Nth<LST, 0> { typedef typename LST::head result; };

Though the structure is very similar to the previous "basic operation", getting the length of a list, the concept is quite different. This time we're defining a return type recursively. Anyway, it was too easy indeed, let's try a more complex operation now.

How can we check if an element exists on a list? Seems easy enough, an element is included in a list if the head equals the element itself or if the element is included in the tail. In the pseudo language I just invented:

Includes(lst.head, lst) <- true
Includes(e, lst) <- Includes(e, lst.tail)

Looks easy, right? Well, there's a bug there, can you spot it? Yeah, we're missing the false condition. We should add a third specialization:

Includes(lst.head, lst) <- true
Includes(e, NIL) <- false
Includes(e, lst) <- Includes(e, lst.tail)

Again, let's translate the pseudocode to C++. Try it, I'll wait. Read? OK, this is MY answer:

template <class Elm, class Lst>
struct Includes {
	typedef typename LST::head Head;
	typedef typename LST::tail Tail;

	static const bool found = (Elm == Head);
	static const bool found_tail = Includes<Elm, Tail>::result;
	static const bool result = found || found_tail;
};

template <class Elm> struct Includes <Elm, NIL> {
	static const bool result = false;
};

Looks nice, doesn't it? Too bad it won't work, you can't compare two types. What would (int == char) mean in C++? We need a helper there, some kind of trick to compare two types. We can use partial template specialization again:

template <class X, class Y>
struct Eq { static const bool result = false; }

template <class X>
struct Eq<X, X> { static const bool result = true; }

With this little struct now we can write our include operation this way:

template <class Elm, class Lst>
struct Includes {
	static const bool result = Eq<Elm, typename LST::head>::result
				   || Includes<Elm, typename LST::tail>::result;
};

template <class Elm> struct Includes<Elm, NIL> {
	static const bool result = false;
};

Very esoteric looking, the right mix of Haskel, C++ and booze to ensure job security for life. Next time we'll find a way to search for the position of an element, a somewhat more complicated task.

Tuesday, 1 June 2010

Oh shit, the stack

Post from the wayback machine. I wrote this a long time ago but it got way down the posts queue, don't know why

I liked my vacations very much, thank you. Some people enjoyed vacations from me too. At work they even decided to keep this gem for my return. Upon my arrival a nice coredump was waiting at my desk, so to speak. Check it out, isn't it beautiful?

0 0xff05d070 in inflate_fast () from /usr/lib/libz.so
1 0xff05a13c in inflate () from /usr/lib/libz.so
2 0x00146224 in ZDecompress::decompress (this=0xfbc7b300, sauce=@0xfbe7b740, dest=@0x27c910) at Compressor.h:134
3 0x00145e80 in HandleClient::get_client_data (this=0x27c810, output_stream=0x27c910) at IPC/DataReceiver.cpp:54

Yeah, that's getting killed inside zlib. Nice way to start the year, a bug in zlib. What led me to that conclusion? Easy, the same compressed file worked in Ubuntu. Must be a bug in zlib then!

The next step was getting zlib's code and adding enough printf's to know the problem was in the middle of the file, not at the beginning nor the end; indeed, most of the file could be correctly decoded, but then it just died. This looked more and more like a bug in zlib.

I began to scramble things around, trying to isolate the problem. Things just got weirder, the same code worked fine if instead of being inside a thread I was on the main thread. If you have psychic powers you now have enough information to know what the problem was. Although I should have known too (this wasn't even the first time I saw a problem like this one!) I was mindset on finding a bug in zlib, which now, it seems, only appears while interacting with ACE (in my defence, I did see these kind of bugs too).

Fiddling around with the code some more, even stranger backtraces began to appear. First this one:

Program received signal SIGSEGV, Segmentation fault.
[Switching to LWP 10]
0xfd6b88fc in _pollsys () from /usr/lib/libc.so.1
(gdb) bt
#0  0xfd6b88fc in _pollsys () from /usr/lib/libc.so.1
#1  0x696e7661 in ?? ()
#2  0x696e7661 in ?? ()

And then this other one, which led me into the right direction:

Program received signal SIGSEGV, Segmentation fault.
[Switching to LWP 9]
0x000b6784 in std::operator| (__a=Cannot access memory at address 0xfbb7b094
)
    at /usr/local/lib/gcc/sparc-sun-solaris2.10/3.4.6/../../../../include/c++/3.4.6/bits/ios_base.h:124
124       { return _Ios_Openmode(static_cast(__a) | static_cast(__b)); }
(gdb) bt
#0  0x000b6784 in std::operator| (__a=Cannot access memory at address 0xfbb7b094
)
    at /usr/local/lib/gcc/sparc-sun-solaris2.10/3.4.6/../../../../include/c++/3.4.6/bits/ios_base.h:124
#1  0x00152d5c in HandleClient::get_client_data (this=Cannot access memory at address 0xfbb7b088
) at IPC/DataReceiver.cpp:46

That last stack trace got me to think how could it be possible for an otherwise working program to coredump while creating an stdlib object. I mean, stdlib is quite well tested, isn't it? Then it struck me: the keyword isn't stdlib but creating. It was allocating memory from the stack, upon entering the function.

Some more research later I found out that Solaris default thread size is about 1 mb, while in Ubuntu this thread is of about 8 mb. And I also noticed the buffer I was allocating for zlib was taking up space in... the stack.

If there's something to learn from this story is that you should always know what goes in the stack: only small objects should live there, and you should always know the max stack depth a function could reach. Otherwise it may come back and bite you in the ass when you're back from your vacations.

Thursday, 27 May 2010

Template metaprogramming VII: The Enemy Within

Remember where were we last time? We had this code to define a list:

struct NIL {
	typedef NIL Head;
	typedef NIL Tail;
};

template <typename H, typename T=NIL> struct Lst {
	typedef H Head;
	typedef T Tail;
};

template <int N> struct Int{ static const int result = N; };
typedef Lst< Int<1>, Lst< Int<2>, Lst< Int<3> > > > OneTwoThree;

Now, to increase our template-foo, let's practice some basic operations. The same operations you would implement to practice your skill any other functional language. If I remember correctly these where useful when learning Haskel: getting a list's lenght, getting the Nth element, appending and preppending elements... that sort of stuff.

Let's start with the most basic: getting the length of a list. We don't really have a for loop so using recursion is the only way. It gets easier if we think again on our definition of list: "think of a list as tuple, two elements, the first (called head) will be the first element of the list and the second element as another list or a NIL object". Whit this definition of a list, then it's length turns to be 1 (the head) + the length of the remaining list (the tail), with a special case for the length of a NIL object which should always be 0. In template-speak:

template <typename LST> struct Length {
	typedef typename LST::Tail Tail;
	static const unsigned int tail_length = Length< Tail >::result;
	static const unsigned int result = 1 + tail_length;
};

template <> struct Length <NIL> {
	static const unsigned int result = 0;
};

I know. You are thinking "wait, what?". Well, even for this basic case we need to use some esoteric language features:

  • typename is needed to tell the compiler LST::Tail is a type and not a static variable (like Length::result is). Did you remember that from chapter IV?
  • We have to use recursive templates, but you probably already figured that out. You should remember this from chapter II.
  • We can provide a spetialization of a template. You should also remember this from chapter II.

Obviously, you can write it this way too:

template <typename LST> struct Length {
	static const unsigned int result = 1 + Length< typename LST::Tail >::result;
};

template <> struct Length  {
	static const unsigned int result = 0;
};

The rest of the "basic" list-operations are quite similar, but I'll leave that for another post.


Thank you Stéphane Michaut for pointing out typos and bugs in the code listings

Tuesday, 25 May 2010

Deleting > Writing

Perfection is finally attained not when there is no longer anything to add but when there is no longer anything to take away, when a body has been stripped down to its nakedness.

Antoine de Saint-Exupery

Sunday, 23 May 2010

Level up!

Today it’s been 756864000 seconds of uptime since I was promoted from Release Candidate to V1.0. Hope none of you remember I made this same post 31536000 seconds ago.

Thursday, 20 May 2010

Template metaprogramming VI: The Spider Webb

We have been building our template meta-foo for five chapters now, and I think we are ready to move on to more advanced topics. We will be borrowing a lot more from functional languages from now on, so you may want to actually start practicing some template metaprogramming to keep advancing.

In our previous entries we worked with basic building blocks, making it quite easy to keep in mind the whole "program flow". Now it won't be so easy anymore, as we'll be using real metaprogramming (i.e. templates operating on templates) so a lot more thought will be needed for each program.

Another point to keep in mind, you don't have a debugger here. All the magic occurs at compile time so there is no gdb to step through your program to find a logic flaw. There's a little trick to check if you are too far off from the target but, mainly, you'll have to think for yourself.

Let's start with any functional programming course basics: lists. We have to think, first, how can a list make any sense when you only have types and no values. It means you can have a list like "int, char, void**, Foo", and not something like "1, 2, 3". Or, can you? There's a way to trick the compiler into creating a type from a integral value:

template <int N> struct Int {
	static const int value = N;
};

Voila! Now you can create a list of numbers. For our next trick, let's implement the list itself. No pointer magic, think of a functional definition of a list. Come on, I'll wait... ready? OK, a list is a tuple T of two values, in which the first element, called head, is the first element of the list and the second element, called tail, is either a list or the NULL element.

Quite a mouthful... let's go over that definition again:

// A list is a tuple T of two values
List: [ ..., ... ]

// in which the first element, called head, is the first element of the list
List: [ Head, ... ]

// and the second element, called tail,
List: [ Head, Tail]

// is either a list or the NULL element
List: [ Head, Tail]
Tail: List | Nil

So, as an example, a list of numbers could be expressed as:

	List( 1, List( 2, List( 3, NIL ) ) )

Closing up... how would you define this list in C++? Easy:

template <typename H, typename T> LST {
	typedef H Head;
	typedef T Tail;
};

We need here a NIL type to use as a list ending element. We could also use a default template type, so we won't have to write the last NIL to end a list definition. Thus we have now:

struct NIL {
	typedef NIL Head;
	typedef NIL Tail;
};

template <typename H, typename T> struct LST {
	typedef H Head;
	typedef T Tail;
};

Nice. You should remember the following rules:

  1. We can use template to define a template class, defining a new type based on a number instead of another type ;)
  2. We can't "store" a value in a type... unless we store it as a static value, that is.
  3. Using a convention for defining result holding variable names is very useful, as there are no interfaces and more than once we'll be using a result from an unknown class

With that said, let's translate the list (1, 2, 3) to Tmpl C++

template <int N> Int{ static const int result = N; };
typedef Lst< Int<1>, Lst< Int<2>, Lst< Int<3> > > > OneTwoThree;

Not so bad to start with. Next time we'll be doing something a little bit more useful with this list.

One last note, initializing a static const int in the definition of the class may be non portable (some compilers seem to have trouble with it). An enum may be used instead.

Tuesday, 18 May 2010

Dealing with Office on Linux

Seen @ bash.org:

< adamkuj> are there any good open source tools for working with Access DB's (mdb files)? <@Dopey> rm Comment: #evilgeeks

True, so true... It's been said a thousand times, but I kinda like ranting... like it or not Office files are a majority out there. If you work with Linux, using it in a real enterprise environment, sooner or later you'll run into someone using a propietary Office format. You'll also run into someone who doesn't know that you need OOO to open those weird odf files. You may need to produce an adecuately formated document sometime, and LaTeX may not be an option.

Deal with it. Install a VM, or Wine, and a copy of MS Office. Resistance is futile.

Wednesday, 12 May 2010

Template metaprogramming V: Face to face

By now we have learned the basics for a nice template metaprogramming toolkit:

  • Loops with recursive template definitions
  • Conditionals with partial template specializations
  • Returns using typedefs

Unfortunately that's all you need for a Turing complete language, meaning now we have the power, bwahahaha! Mph, I'm sorry, back on topic, it means we can now create a fully functional and useful template metaprogramming device... for approximating e, nonetheless. Oh, you think that's not useful? Well though luck, that's all you get for now:

template <int N, int D> struct Frak {
    static const long Num = N;
    static const long Den = D;
};

template <class X, int N> struct ScalarMultiplication {
    static const long Num = N * X::Num;
    static const long Den = N * X::Den;
    typedef Frak<Num, Den> result;
};

template < class X1, class Y1 > struct SameBase {
	typedef typename ScalarMultiplication< X1, Y1::Den >::result X;
	typedef typename ScalarMultiplication< Y1, X1::Den >::result Y;
};

template <int X, int Y> struct MCD {
	static const long result = MCD<Y, X % Y>::result;
};

template <int X> struct MCD<X, 0> {
	static const long result = X;
};

template <class F> struct Simpl {
	static const long mcd = MCD<F::Num, F::Den>::result;
	static const long new_num = F::Num / mcd;
	static const long new_den = F::Den / mcd;
	typedef Frak< new_num, new_den > result;
};

template < class F1, class F2 > struct Sum {
	typedef SameBase<F1, F2> B;
	static const long Num = B::X::Num + B::Y::Num;
	static const long Den = B::Y::Den; // == B::X::Den
	typedef typename Simpl< Frak<Num, Den> >::result result;
};

template <int N> struct Fact {
	static const long result = N * Fact<N-1>::result;
};
template <> struct Fact<0> {
	static const long result = 1;
};

template <int N> struct E {
	// e = S(1/n!) = 1/0! + 1/1! + 1/2! + ...
	static const long Den = Fact<N>::result;
	typedef Frak< 1, Den > term;
	typedef typename E<N-1>::result next_term;
	typedef typename Sum< term, next_term >::result result;
};

template <> struct E<0> {
	typedef Frak<1, 1> result;
};

int main() {
    cout << (1.0 * E<8>::result::Num /  E<8>::result::Den) << endl;
    return 0;
}

Looking nice, isn't it? You should have all what's needed to understand what's going on there. Even more, almost everything has been explained in previous articles, with the exception of EqBase. But that's left as an exersice for the reader because the writer is too lazy.

If you think any part of the code requires clarification ask in the comments. Next, a long overdue topic: lists using template metaprogramming. Guaranteed to blow your mind into little pieces!

Monday, 10 May 2010

Random WTFs

Random WTF 1

Note: Use dapper instead of edgy to use Ubuntu Dapper

Thank you captian obvious.

Random WTF 2

I've been working with a big-co supplied ACS server, but it's IE only. WTF!? Aren't ACS all XMLy so they can work everywhere? I hate you all.

Thursday, 6 May 2010

Template metaprogramming IV: Nightmares to come

By now you should have noticed the warnings were not in vain: we are exploring a bizarre side of C++ here, a side many people prefer to, wisely, ignore. Luckily it probably is too late for you, there is no way back. Only a long spiraling way down into the arms of despair and cryptic compiler error messages... mwahahahaha. But now, let's see where we are.

In previous entries we learned how to return values, how to define recursive devices and how to provide a partial specialization. Let's see know how can we use partial specialization and complex return type definitions for some more fun template metaprogramming tricks. We had a fraction and a ScalarMultiplication operation for Frak:

template <int N, int D> struct Frak {
static const long Num = N;
static const long Den = D;
};

template <int N, class X> struct ScalarMultiplication {
static const long Num = N * X::Num;
static const long Den = N * X::Den;
};

Let's try to add an operation to simplify a Fraction. Simplify< Frak<2, 4> > should return 1/2. Mph... simplifying a fraction means dividing it by the MCD. A quick trip to Wikipedia reveals a nice recursive way to implement an MCD device:

template <int X, int Y>	struct MCD {
static const long result = MCD<Y, X % Y>::result;
};
template <int X> struct MCD<X, 0> {
static const long result = X;
};

I won't get into much detail as the link explains it a lot better than whatever I could try, but do take a look at the definition of MCD: that's a partial specialization. No magic there. Back to our simplifying device, we now have all the parts for it. Going back to it's definition we can see that simple(fraction) = fraction / mcd(fraction). Then:

template <class F> struct Simpl {
static const long mcd = MCD<F::Num, F::Den>::result;
static const long new_num = F::Num / mcd;
static const long new_den = F::Den / mcd;
typedef Frak< new_num, new_den > New_Frak;
typedef typename New_Frak::result result;
};

Quite a mouthful, but a lot simpler than what you think as there is a lot of unnecessary code there. Until new_num and new_den, no surprises. Typedeffing a Frak is not new, either. typedef typename is something new: typename tells the compiler you're referring to a name inside a template class, otherwise it'd try to refer to a static variable inside said class (*). Knowing what each thing does we can simplify it:

template <class F> struct Simpl {
static const long mcd = MCD<F::Num, F::Den>::result;
typedef typename Frak< F::Num / mcd, F::Den / mcd >::result New_Frak;
};

It is a matter of style really. In this case I'd rather use the second one because it matches better its colloquial definition, but if you think the first one is more readable go with it... it doesn't really matter though, no one will ever even try to read this kind of code if you intend to use it in a real application.

Next time: a "useful" (**) and complete template metaprogramming device, using the complete toolset we've been learning in this crazy templating series.

(*) Think of it this way:

struct Foo {
   typedef int Bar;
   Bar bar;
};

In a template you don't know if Bar is a typename or varname because there's no access to the specific template definition. As a rule of thumb, if the compiler complains then add typenames.

(**) Results may vary according to your definition of useful.

Tuesday, 4 May 2010

Ubuntu: Sound still FUBAR'd

Remember my problems with dual screen support in Ubuntu? Well, I still love bashing Ubuntu, and the sound system in Linux is certainly a topic to rant a lot. Making the sound work fine in Ubuntu is an odyssey in pain and frustration, unless it works fine out of the box. And even if it does, it may still have it's kirks. Lots of them.

In my case the sound starts in mute. I know it's a problem with pulse (which is a WTF in itself) and alsa, I don't really care what's the problem though, I just want to play my mp3s collection without having to carefully turn the knobs up to eleven in alsamixer.

After trying a lot of the "solutions" found on the internets I've decided the best thing to do, short of switching back to windows me, is adding the following to my "fix_ubuntu_fuckups.sh" start script, which already contains my dual-screen pseudofix:

amixer -c0 -- sset Master playback -0dB unmute
amixer -c0 -- sset Headphone playback 0dB unmute
amixer -c0 -- sset Front playback 0dB unmute
amixer -c0 -- sset PCM playback -16dB unmute

This sets alsamixer to normal volume levels. As for the real fix, I'll wait till the next Ubuntu version. I wonder which sound subsystem will they chose next time.

Friday, 30 April 2010

Buguntu family album

This is a very cool family album: http://blog.nizarus.org/2010/04/ubuntu-the-family-album

Can't wait to upgrade to 10.04, my current install (9.10) is working like crap.